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Peri-
Character designed based on 'Disney Infinity' style. Base sculpted in zbrush, retopologiced in Autodesk Maya, rendered In marmoset Toolbag.

reeeller_p_1.jpg
reeeller_p_w.jpg
reeeller_p_1.jpg
reeeller_p_1_w.jpg
reeeller_z_w.jpg
reeeller_z.jpg
Dino_WIP_2.jpg
reeeller.jpg
reeeller_w.jpg

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Damen

3d modeling based on " Jaime-Martinez ". Sculpted in Autodesk Mudbox and retopologiced in Maya, and Rendered in sketchfab

dino-stephen-mano-2-character-bust-beaut
dino-stephen-mano-2-character-bust-rende
dino-stephen-mano-2-character-bust-rende
dino-stephen-mano-front.jpg
dino-stephen-mano-2-character-bust-textu
dino-stephen-mano-2-character-bust-textu
dino-stephen-mano-2-character-bust-textu
dino-stephen-mano-2-character-bust-textu
dino-stephen-mano-3forth.jpg
dino-stephen-mano-3forth-back.jpg

Martian Manhunter_Digital fanart

Sculpting studies. Its a fanart.
Martian Manhunter from Dc Comics, Just build up a bust sculpt in zbrush and polypainted, after zremesher retopology with the help of polygroups. Then used keyshot for rendering.

mahunter_2.34.jpg
mahunter_3.35.jpg
manhuntra_14.47.jpg
mahunter_4.36.jpg
manhunter.jpg

Elf, Digital sculpting

 Z-brush study(sculpting), used the high-poly after poly-painted in z-brush and renders done in key-shot. Learning something new about key-shot well. Basically, started to block out basic human anatomy by using t pose and symmetry. Then at a point used zremesher and then posed. Later started adding details.

elfreel.jpg
elf2.jpg
elf3.57.jpg
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